search results

  1. Does glGenTextures and glBindTexture needs to be called before doing ... with glTexImage2D and adding subimages to it with glTexSubImage2D. glGenTextures(1 ...
    stackoverflow.com/questions/15287172/​does-glgentextures... - Cached
  2. Does glGenTextures and glBindTexture needs to be called before doing ... how can I force glTexSubImage2D to render/stretch over ... that calling glTexImage2D ...
    stackoverflow.com/questions/tagged/​glteximage2d - Cached
  3. ... glGenTextures will do nothing before context ... You will also need separate glTexSubImage2D ... your model\'s texcoord by doing 1.0 - v. gl GenTextures in render ...
    www.opengl.org/wiki/Common_Mistakes - Cached
  4. You need to add a glBindTexture call in yo ur loading ... and glGenTextures does a lot ... If you haven\'t called glBindTexture then the currently bound texture is the ...
    www.gamedev.net/topic/409897-​glbindtexture-problem - Cached
  5. ... when glTexSubImage2D is called ... But then how does one use glTexImage2D to just ... right after glTexImage2D. I moved them to before as you ...
    www.opengl.org/...glTexImage2D-with-​null-data?p=1210940 - Cached
  6. call just eliminates the need for having command line arguments to pass to the ... glGenTextures(1, &s_glColor); glBindTexture ... It does the work!... glGenTextures ...
    devtalk.nvidia.com/default/topic/500476/​cuda-programming... - Cached
  7. ... method that only needs to be called once and that the second ... glGenTextures() glTexImage2D() ... only does this when I comment out glGenTextures ...
    iphonedevsdk.com/forum/iphone-sdk-game-​development/22516... - Cached
  8. glGenTextures( 1, iTexturesID ... glBindTexture( GL_TEXTURE_2D, iTexturesID[0] ); ... The texture object does not need to be deleted if you only want to replace its ...
    www.khronos.org /.../5817-how-to-make-​glTexImage2D-faster - Cached
  9. This scene has a total of seven textures that nee d to ... times to read in the textures and does so before the ... glGenTextures(7, tList); glBindTexture(GL ...
    www.gamasutra.com/view/feature/3361/​understanding_and... - Cached
  10. glTexImage2D you need to do a glBindTexture ... don\'t call glGenTextures again, just do glBindTexture ... glTexImage2D or glTexSubImage2D
    www.dbfinteractive.com/forum/​index.php?topic=4810.0 - Cached